Thursday, 10 November 2011
Swords Of Urukathek
Tuesday, 8 November 2011
Weapons
Easy mod, small post. This was fairly easy since making weapons, except for bows, is surprisingly easy. The mod contain a few Great swords from DA:O and 2 Stave, a Great sword and a great axe from DA2.
All the sword and the axe use Ebony weapons as template. Staves use Staff of Healer and staff of Thunderbolt as template.
They are in a crate in testinghall:
You can download the file here: DAWeapons.7z
Enjoy~
Sunday, 6 November 2011
Sebastian Armor
Another port from DA2. This time, Sebastians armor. I actually started with his armor before I worked on chantry Seeker, and wasn't really thinking about releasing it. I was only casually fitting it simply because I had it and though it looked good. Then I thought about how many time I've heard some people say there isn't enough male armors so I decided to post it anyway. I had to work a bit more on it though because it was stretching and clipping in all sort of way. There were also many texture that were flipped inside-out so I took extra time to flip them all in their right direction.
Monday, 31 October 2011
Chantry Outift
A small port I've made two days ago.
This was a pretty easy "fit" since it doesn't really have anything to fit other than placing arms and fingers in the good position. I had problem with the fingers on it when I first tried with bone weight copy script though. It created webbed hands in game, which looked horrible. When I decided to manually weight paint each fingers by myself, everything was looking fine. I think maybe legs are shorter on DA models than they are in Oblivion. Or maybe the knee armor pieces create this illusion but it looks weird sometime when walking or running. Almost like if your character was constipated. Other than that, I find it pretty nice.
This was a pretty easy "fit" since it doesn't really have anything to fit other than placing arms and fingers in the good position. I had problem with the fingers on it when I first tried with bone weight copy script though. It created webbed hands in game, which looked horrible. When I decided to manually weight paint each fingers by myself, everything was looking fine. I think maybe legs are shorter on DA models than they are in Oblivion. Or maybe the knee armor pieces create this illusion but it looks weird sometime when walking or running. Almost like if your character was constipated. Other than that, I find it pretty nice.
Saturday, 29 October 2011
Seth Balmore's outfit
I know it's been a while I didn't post anything. I've been working on a lot of smaller, less important things which I will add here in another post later.
I was Browsing a Deviant art account of someone who rip game assets for modding and decided to see if I could convert this amazing looking outfit. Except for a weird texture bug I struggled with for a few hours, everything went pretty well and fast to fit it. Which is surprising since It also came with only one texture file which made things faster. When I started fitting it, I didn't even know what it was from, and I didn't care very much either. I think it's pretty and this is more than enough for me.
I was Browsing a Deviant art account of someone who rip game assets for modding and decided to see if I could convert this amazing looking outfit. Except for a weird texture bug I struggled with for a few hours, everything went pretty well and fast to fit it. Which is surprising since It also came with only one texture file which made things faster. When I started fitting it, I didn't even know what it was from, and I didn't care very much either. I think it's pretty and this is more than enough for me.
Sunday, 25 September 2011
Chaos Axes
I really like Guild Wars weapons and I think there's too few of them in Oblivion. People port and replicate items from many other games, but rarely from Guild Wars so I thought I could try doing some weapons. I'm currently slowly working on a hammer but I think I'm over doing the textures so I probably won't release it any time soon. Yesterday I felt like trying something easier first, Chaos axe. If you played Guild Wars, you either loved or hated that axe, loved because it looked shiny and was rare or hated because it looked shiny and was rare. Personally, I loved it but since I never played warrior or melee class that used axes, I never tried getting one. I had one once, I sold it even if it wasn't perfect.
I tried replicating their glow effect but since Oblivion do this in a very weird way, they cannot look exactly like in Guild Wars. Also, you absolutely need to have your HDR enabled to have them glow at all.
I tried replicating their glow effect but since Oblivion do this in a very weird way, they cannot look exactly like in Guild Wars. Also, you absolutely need to have your HDR enabled to have them glow at all.
Thursday, 15 September 2011
Sheva's Fairytale
Sheva's fairytale is probably the most problematic thing I've every worked on for Oblivion so far. I tried so many things with the cape. If it wasn't stretching weirdly, it was staying straight independent of the arms or the rest of the body. I tried to paint it manually, which was disastrous. This was my first conversion from another game and I now realize that this isn't the easiest one either. Not only for the cape but also because of the insane amount of alpha (oblivion hate alpha) and the skirt being easily destroyed when weighted to the legs.
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