Tuesday, 28 February 2012
After many suggestions (two) and a long 5 seconds of thinking, I decided to keep all my mods on this blog instead of separating them into two. I deleted the other one. I couldn't even find a good name for it and there was only one post anyway so no harm done.
I finally managed to import stuff in Skyrim with only Blender and Nifskope. Thanks to Bagserk who helped me with many problems. Without him, I'd still be depressing. This is a very good thing for me because, unlike so many people, I find Blender to be a much easier tool to use than 3dsmax. Pajamas were the first thing I wanted to import because we had some kind of a joke before Skyrim launch about making a loli with a cute dragon pajamas to brave the cold Skyrim nights.
I wanted bottom and top to be separated so I could mix and match without having to change textures manually every time. To do this I had to make bottom part loose and independent of body. This mean that they might no fit with whatever body you use until you wear a top along with them. I used a modified CBBE body that I found on http://skup.dip.jp so if you use an average CBBE body with weight slider to the left, they will most likely fit without clipping. Wearing the top will make your body change into the one I used. If you wear top only, your feet might not fit, unless again your weight slider are on the left most side. I didn't port hats for the simple reason that I never used them.
There's 18 of them and they are all in a barrel in Solitude around the market place.
You can download the file here: PajamasSK.7z
EDIT: When I first ported the pajamas, my version of Nifskope didn't show shader flags so I didn't know about double sided textures flag. Latest version show them so I updated all meshes to allow double sided textures on them. This mean the textures now show outside and inside.
You can download it here: Pajamas_MeshUpdate.7z
I hope you like them.
Thanks to Hepsy for those cute Pajamas. Oblivion, and now Skyrim, would have never be the same without them.